The helmet is unlockable as part of Season 1: Noble in Halo: The Master Chief Collection. Following the shutdown of Xbox 360 Halo online services in December 2021, this achievement will no longer be attainable. Instead, it is unlocked by completing achievements for Halo 3 and Halo 3: ODST and career milestones on Halo Waypoint. Alongside the Military Police helmet and UA/Base Security chest, it cannot be unlocked in Halo: Reach through regular in-game means. The CQB helmet is available as an unlockable helmet armor permutation in Halo: Reach. MCC: CQB variants of the Mjolnir Mark VI have enhanced kinetic dispersal layers and improved joint mobility. Shoulder: Developed at Beweglichrüstungsysteme of Essen and tested at the Special Warfare Center in Songnam, the Mjolnir/C variant focuses on improving combat survivability and mobility.Ĭhest: The intent with the Mjolnir Mark VI Powered Assault Armor/C variant was to improve survivability in close combat, specifically by looking at alternative methods of K dispersal and improving joint mobility. Helmet: The Mjolnir/C variant was developed and tested at UNSC facilities in Essen, Deutschland, and Songnam, Hanguk, respectively, integrating feedback gathered from the Jericho VII Theater. In the Halo: The Master Chief Collection edition of Halo 3, the CQB armor (like all Halo 3 permutations) is unlocked by default. The CQB armor permutation is one of the default unlocked armor sets available in Halo 3. In-game information Halo 3 - Mark VI GEN1 The CQB armor was used successfully throughout 2552. ĭaisy-023 in her CQB-like armor during the Human-Covenant War. As late as 2560, the GEN1 CQB helmet could still be requisitioned by Spartans, upgraded to be roughly equivalent to GEN3. īy 2558, the GEN1 CQB helmet could be requisitioned by Spartans for use with their GEN2 Mjolnir suits. Its advances were eventually incorporated into the Mark VI series. įield-tested at the Special Warfare Center Essen, in Deutschland, and integrating feedback gathered from the Special Warfare Center Seongnam, in Korea, CQB was ultimately launched as a successor to CQC on the Mark V platform. Using data gathered from the UNSC's campaign on Jericho VII, that focus was to further improve the survivability in close quarter engagements. When evaluating different opportunities to improve MJOLNIR across an assortment of engagement types, German-based Beweglichkeitsrüstungsysteme proposed two distinctive variants CQC and CQB with one focus. Samuel-034 used such a variant during the Battle of Chi Ceti and Daisy-023 used a similar variant. The helmet is compatible with the AN/PCK-221 FARNDALE Command Network Module, the AN/PZY-990T STARLIGHT and PZY-955SSA WILLOW remote sensors and the Type C1 UA module.Īs early as 2525 developmental Mjolnir permutations utilized physical architecture that would eventually be used for CQB. Īlthough CQB surpasses CQC in overall integration, the variant's ability to allow ad hoc modifications is limited in comparison. In addition the CQB's armor components are designed to optimize joint mobility in close quarters, and have an improved field of view. The CQB variant specializes in the improvement of survivability in close quarters engagements, this was done in the dispersal of kinetic energy, by looking at alternate methods to disperse the kinetic energy versus momentum transferred by a Spartan during combat.
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